The video here: has no such issues and it is using i3-6100, just like me. I am trying to play Catherine, using the recommended settings by dev:Īnd even though game runs fine (30 FPS) for the most part, I have these horrible stutters where voice crackles like crazy and performance spikes 10 fps down for a second, making this nigh unplayable.
Rpcs3 audio stutter install#
If you can't install PS3 firmware (failed to write file error) you have a defective anti-virus
Rpcs3 audio stutter drivers#
Compatibility List - /compatibilityīroken Vulkan shader generation on old NVIDIA drivers, update your drivers to at least WHQL 456.71.Trying to evade or circumvent any of the above rules, will be considered as breaking them. In case of no written rule, the discretion of moderators shall take precedence. Yes, this happens even though it's 5 characters and the name of this sub. Titles that misspell the name of the emulator won't be approved.Titles that say nothing about the content (such as "Help", "I have a question", or just the game's name without anything else) are completely useless as they don't indicate what the thread is about.Use common sense when writing a thread title: No low-effort thread titles: This shouldn't even be a rule in the first place but unfortunately the high amount of threads that violates this is so high that it had to be added. How certain hardware fares with RPCS3 and/or specific game(s).Įnglish only: Only English is allowed here.Do NOT submit an individual thread for any of these, it won't be approved: Questions Thread: Making individual threads asking about any of the following Is only allowed in the pinned Questions Thread, due to the high amount of repeated questions. You can dump your legitimate game copies with our instructions at
Rpcs3 audio stutter software#
This includes, but is not limited to, asking where to download games, asking for help with pirated copies and mentioning any piracy websites or software tools. NO piracy: Asking for or providing commercial games illegal download links IS NOT ALLOWED! Discussing piracy practices is also not allowed. LLVM is faster.We're the world's first Open-Source PlayStation 3 emulator for Windows, Linux and BSD.
You'll need to wait for SPU performance improvements or buy better hardware to be able to enjoy this game properly.Įdit: Oh yeah, I'd keep using SPU LLVM if ASMJIT didn't help. If you tried all this in every sensible combination and the sound still remained ?, then yes, you're stuck with it for now. The game might need accurate xfloats to drive sound properly for all we know. If this didn't pan out, enable Accurate xfloat (you can do this one on the CPU tab too). Disabling Approximate xfloat might give you a performance uplift, and thus, curb the sound stutter. Set both to false first and reboot the game (the emulator may remain open while doing this). Open it up in a text editor, and look for the Accurate xfloat and Approximate xfloat lines. This will lead you to the game-specific config file RPCS3 created (should be named like config_BLUS31159.yml). Right click on the game and select Open Custom Config Folder. and if all this fails, you may try playing around with xfloat accuracy.And as for block size, I usually roll with Safe, but gotta try them all :p The game may or may not appreciate changing this option however (it might lock up / crash / etc.). For the SPURS option, you want to go down one-by-one starting from 5, and see if anything happens.
The first two are in the CPU tab, the last one is in the Advanced tab. try altering the number of Preferred SPU Threads, the SPU Block Size and the Maximum Number of SPURS Threads options.This may sound counter intuitive, but some games don't quite work with audio buffering, so it's always worth trying. try disabling Audio Buffering (it's at the same place).It basically makes the emulator buffer up a certain amount of audio before starting to play it beyond 150 ms it's going to be noticeably behind the visuals though, so that's not recommended. It's 100 ms by default, you may try upping it to something like 130 ms or 150 ms. try fine tuning the Audio Buffer Duration setting in the Audio tab.You may try doing the following before giving up however: